AECT STANDARDS
During this course, I created projects that demonstrated how I met the standards of (1) Design, (2) Development and (3) Utilization. At the bottom of this page, I list the projects I did in this course and the standards they addressed. In addition, these projects fulfilled the university's educational technology mission. The content area projects required me to develop mathematical assignments for other content areas, like language arts, music, arts and physical education. Those projects pushed me beyond my creative and imaginative limits.
BOISE STATE UNIVERSITY EDUCATIONAL TECHNOLOGY MISSION
The Department of Educational Technology is a diverse network of education scholars, professionals, and candidates who:
- Lead research and innovations in online teaching and learning,
- Model, promote, manage, and evaluate digital-age teaching and learning resources in K-higher education environments,
- Inspire creativity and expertise in digital media literacies,
- Design and develop imaginative learning environments ,
- Empower learners to be evolving digital citizens who advocate cultural understanding and global responsibility ,
- Promote and pattern participatory culture, professional practice, and lifelong learning , and
- Forge connections between research, policy, and practice in educational technology.
BOISE STATE UNIVERSITY COLLEGE OF EDUCATION'S CONCEPTUAL FRAMEWORK
Boise State University College of Education’s conceptual framework, “The Professional Educator,” establishes our shared vision in preparing educators to work effectively in P-12 schools. It provides direction for programs, courses, teaching, candidate performance, scholarship, service, and accountability.
The Professional Educator
Boise State University strives to develop knowledgeable educators who integrate complex roles and dispositions in the service of diverse communities of learners. Believing that all children, adolescents, and adults can learn, educators dedicate themselves to supporting that learning. Using effective approaches that promote high levels of student achievement, educators create environments that prepare learners to be citizens who contribute to a complex world. Educators serve learners as reflective practitioners, scholars and artists, problem solvers, and partners.
Standard 1: DESIGN
Candidates demonstrate the knowledge, skills, and dispositions to design conditions for learning by applying principles of instructional systems design, message design, instructional strategies, and learner characteristics.
1.1 Instructional Systems Design (ISD)
Within the application of this definition, ‘design’ is interpreted at both a macro- and micro-level in that it describes the systems approach and is a step within the systems approach. The importance of process, as opposed to product, is emphasized in ISD.
1.1.1 Analyzing: process of defining what is to be learned and the context in which it is to be learned.
1.1.2 Designing: process of specifying how it is to be learned.
1.1.3 Developing: process of authoring and producing the instructional materials.
1.1.4 Implementing: actually using the materials and strategies in context.
1.2 Message Design
Message design is embedded within learning theories (cognitive, psychomotor, behavioral, perceptual, affective, constructivist) in the application of known principles of attention, perception, and retention which are intended to communicate with the learner. This sub-domain is specific to both the medium selected and the learning task.
1.3 Instructional Strategies
In practice, instructional strategies interact with learning situations. The results of these interactions are often described by instructional models. The appropriate selection of instructional strategies and instructional models depends upon the learning situation (including learner characteristics), the nature of the content, and the type of learner objective.
1.4 Learner Characteristics
Learner characteristics impact specific components of instruction during the selection and implementation of instructional strategies. For example, motivation research influences the selection and implementation of instructional strategies based upon identified learner characteristics. Learner characteristics interact with instructional strategies, the learning situation, and the nature of the content.
Standard 2: DEVELOPMENT
Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials and experiences using print, audiovisual, computer-based, and integrated technologies.
2.1 Print Technologies
Print technologies include verbal text materials and visual materials; namely, text, graphic and photographic representation and reproduction. Print and visual materials provide a foundation for the development and utilization of the majority of other instructional materials.
2.2 Audiovisual Technologies
Audiovisual technologies are generally linear in nature, represent real and abstract ideas, and allow for learner interactivity dependent on teacher application.
2.3 Computer-Based Technologies
Computer-based technologies represent electronically stored information in the form of digital data. Examples include computer
-based instruction (CBI), computer-assisted instruction (CAI), computer-managed instruction (CMI), telecommunications, electronic communications, and global resource/reference access.
2.4 Integrated Technologies
Integrated technologies are typically hypermedia environments which allow for: (a) various levels of learner control, (b) high levels of interactivity, and (c) the creation of integrated audio, video, and graphic environments. Examples include hypermedia authoring and telecommunications tools such as electronic mail and the World Wide Web.
Standard 3: UTILIZATION
Candidates demonstrate the knowledge, skills, and dispositions to use processes and resources for learning by applying principles and theories of media utilization, diffusion, implementation, and policy-making.
3.1 Media Utilization
Utilization is the decision-making process of implementation based on instructional design specifications.
3.2 Diffusion of Innovations
With an ultimate goal of bringing about change, the process includes stages such as awareness, interest, trial, and adoption.
how the standards were met
Relative Advantage Chart
1.3 Instructional Strategies 1.4 Learner Characteristics 2.2 Audiovisual Technologies 2.3 Computer-Based Technologies 2.4 Integrated Technologies 3.1 Media Utilization 3.2 Diffusion of Innovations Networking Project 2.4 Integrated Technologies 3.2 Diffusion of Innovations Instructional Software 1.1 Instructional Systems Design (ISD) 1.2 Message Design 1.3 Instructional Strategies 1.4 Learner Characteristics 2.4 Integrated Technologies 3.1 Media Utilization Google Presentation 1.3 Instructional Strategies 2.2 Audiovisual Technologies 2.4 Integrated Technologies 3.1 Media Utilization Spreadsheets 1.3 Instructional Strategies 2.3 Computer-Based Technologies 2.4 Integrated Technologies 3.1 Media Utilization |
Hypermedia Integration
1.1 Instructional Systems Design (ISD) 1.3 Instructional Strategies 2.2 Audiovisual Technologies 3.1 Media Utilization Internet-enriched Lesson 1.3 Instructional Strategies 2.2 Audiovisual Technologies 2.3 Computer-Based Technologies 2.4 Integrated Technologies 3.1 Media Utilization Social Networking 1.3 Instructional Strategies 2.3 Computer-Based Technologies 2.4 Integrated Technologies 3.1 Media Utilization Integrating Technology Into the Content Area 1.1 Instructional Systems Design (ISD) 1.2 Message Design 1.3 Instructional Strategies 2.2 Audiovisual Technologies 2.3 Computer-Based Technologies 2.4 Integrated Technologies 3.1 Media Utilization Adaptive/Assistive Technologies 1.1 Instructional Systems Design (ISD) 1.2 Message Design 1.3 Instructional Strategies 1.4 Learner Characteristics 2.1 Print Technologies 2.2 Audiovisual Technologies 2.3 Computer-Based Technologies 2.4 Integrated Technologies 3.1 Media Utilization 3.2 Diffusion of Innovations |